//////////////////////////////////// // CONSOLE-WHITE SKIN by Sorinara // //////////////////////////////////// // DEFINE // #DEFINE VERSION 10 #DEFINE LANGUAGE ENGLISH // OBJECT // OBJECT CONSOLE : WINDOW { TYPE = MAIN|ACCEPTFILES|FREETILE|CANSIZE|CANFULLSCREEN|CANMOVE|SAVE; BITMAP_DEFAULT = background.bmp; FULLSCREEN = 640,480; LEFT = 100; TOP = 100; MINIMUMWIDTH = 276; MINIMUMHEIGHT = 226; WIDTH = 276; HEIGHT = 210; CURSOR = gold.cur; ICON = Soritong.ico; //////////////////////// // SYSTEM BUTTONS //////////////////////// OBJECT bWin : BUTTON { TYPE = ALIGNB; FUNCTION = POPUP; POPUP = WINDOW; HELP = Window_Option_Button; BITMAP_STATE_A = b_win.bmp; BITMAP_STATE_B = b_win_p.bmp; LEFT = 220; TOP = 5; WIDTH = FIT; HEIGHT = FIT; } OBJECT bMinimize : BUTTON { TYPE = ALIGNB; FUNCTION = MINIMIZE; HELP = Minimize_Window; BITMAP_STATE_A = b_min.bmp; BITMAP_STATE_B = b_min_p.bmp; LEFT = 238; TOP = 5; WIDTH = FIT; HEIGHT = FIT; } OBJECT bClose : BUTTON { TYPE = ALIGNB; FUNCTION = CLOSE; HELP = Close_Window; BITMAP_DEFAULT = b_close.bmp; BITMAP_ACTION = b_close_p.bmp; LEFT = 256; TOP = 5; WIDTH = FIT; HEIGHT = FIT; } OBJECT bLogo : BUTTON { TYPE = ALIGND; FUNCTION = POPUP; POPUP = SYSTEM; HELP = System_Menu; BITMAP_DEFAULT = b_logo.bmp; BITMAP_ACTION = b_logo.bmp; LEFT = 13; TOP = 188; WIDTH = FIT; HEIGHT = FIT; } /////////////////////// // PLAY BUTTONS /////////////////////// OBJECT dSong : DISPLAY { TYPE = TEXT|CENTERJUSTIFY|ALIGNAB; HELP = Main_Display; FONT_NAME = ±ΓΌ­; FONT_COLOR = 50,50,50; FONT_SIZE = 12; BRUSH_COLOR = 176,176,176; PEN_COLOR = 176,176,176; LEFT = 23; TOP = 16; WIDTH = 175; HEIGHT = 13; } OBJECT dTime : DISPLAY { TYPE = TIME|ALIGND; HELP = Time_Display; BITMAP_DEFAULT = numbers.bmp; GAP_A = 2; GAP_B = 4; LEFT = 22; TOP = 158; WIDTH = 50; HEIGHT = 15; } OBJECT sPosition : SLIDER { FUNCTION = POSITION; TYPE = ALIGNCD; HELP = Seek_Bar_[Position_Control]; LEFT = 88; TOP = 156; WIDTH = 166; HEIGHT = FIT; BITMAP_DEFAULT = slider.bmp; BITMAP_ACTION = slider_p.bmp; //BITMAP_BACKGROUND = p_slider.bmp; BRUSH_COLOR = 176,176,176; PEN_COLOR = 176,176,176; WAYPOINT = (16,8,0),(150,8,100); VALUE = 0; DIRECTION = HORIZONTALRECT; } OBJECT bPrev : BUTTON { TYPE = ALIGND; FUNCTION = PREVSONG; HELP = Previous_Song; BITMAP_DEFAULT = b_pre.bmp; BITMAP_ACTION = b_pre_p.bmp; LEFT = 50; TOP = 179; WIDTH = FIT; HEIGHT = FIT; } OBJECT bStop : BUTTON { TYPE = ALIGND; FUNCTION = STOP; HELP = Stop; BITMAP_DEFAULT = b_stop.bmp; BITMAP_ACTION = b_stop_p.bmp; LEFT = 70; TOP = 179; WIDTH = FIT; HEIGHT = FIT; } OBJECT bPlay : BUTTON { TYPE = ALIGND; FUNCTION = PLAY; HELP = Play_/_Pause; BITMAP_DEFAULT = b_play.bmp; BITMAP_ACTION = b_play_p.bmp; LEFT = 90; TOP = 179; WIDTH = FIT; HEIGHT = FIT; } OBJECT bNext : BUTTON { TYPE = ALIGND; FUNCTION = NEXTSONG; HELP = Next_Song; BITMAP_DEFAULT = b_next.bmp; BITMAP_ACTION = b_next_p.bmp; LEFT = 110; TOP = 179; WIDTH = FIT; HEIGHT = FIT; } OBJECT bOpen : BUTTON { TYPE = ALIGND; FUNCTION = OPENFILE; HELP = Open_Files_/_Directory; BITMAP_STATE_A = b_open.bmp; BITMAP_STATE_B = b_open_p.bmp; LEFT = 140; TOP = 179; WIDTH = FIT; HEIGHT = FIT; } OBJECT bRepeat : BUTTON { TYPE = TRIPLESTATEBUTTON|ALIGND; FUNCTION = REPEATSTATE; HELP = Repeat_-_None/Single/All; BITMAP_STATE_A = b_repeat.bmp; BITMAP_STATE_B = b_repeat_s.bmp; BITMAP_STATE_C = b_repeat_a.bmp; LEFT = 170; TOP = 179; WIDTH = FIT; HEIGHT = FIT; } OBJECT bShuffle : BUTTON { TYPE = DOUBLESTATEBUTTON|ALIGND; FUNCTION = SHUFFLESTATE; HELP = Shuffle_On/Off; BITMAP_STATE_A = b_shuffle.bmp; BITMAP_STATE_B = b_shuffle_p.bmp; LEFT = 190; TOP = 179; WIDTH = FIT; HEIGHT = FIT; } OBJECT bSongControl : BUTTON { TYPE = ALIGND; FUNCTION = POPUP; POPUP = SONGCONTROL; HELP = Song_Control; BITMAP_STATE_A = b_songcontrol.bmp; BITMAP_STATE_B = b_songcontrol_p.bmp; LEFT = 220; TOP = 179; WIDTH = FIT; HEIGHT = FIT; } OBJECT bHelp : BUTTON { TYPE = DOUBLESTATEBUTTON|ALIGNC; FUNCTION = HELPSTATE; HELP = Help_On/Off; BITMAP_STATE_A = b_help.bmp; BITMAP_STATE_B = b_help_p.bmp; LEFT = 240; TOP = 179; WIDTH = FIT; HEIGHT = FIT; } /////////////////// // GROUP BUTTONS // /////////////////// OBJECT pPanelSelector : PANEL { TYPE = BITMAP; BITMAP_DEFAULT = background_panelselector.bmp; LEFT = 11; TOP = 35; WIDTH = FIT; HEIGHT = FIT; OBJECT bEffector : BUTTON { TYPE = GROUPBUTTON; FUNCTION = SHOWANDHIDE; HELP = View_Main_Panel; TARGET = CONSOLE.pEffector; GROUP = CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric; STATE = DOWN; BITMAP_DEFAULT = g_main.bmp; BITMAP_ACTION = g_main_p.bmp; LEFT = 20; TOP = 1; WIDTH = FIT; HEIGHT = FIT; } OBJECT bPlaylist : BUTTON { TYPE = GROUPBUTTON; FUNCTION = SHOWANDHIDE; HELP = View_Playlist_Panel; TARGET = CONSOLE.pPlaylist; GROUP = CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric; BITMAP_DEFAULT = g_playlist.bmp; BITMAP_ACTION = g_playlist_p.bmp; LEFT = 79; TOP = 1; WIDTH = FIT; HEIGHT = FIT; } OBJECT bLyric : BUTTON { TYPE = GROUPBUTTON; FUNCTION = SHOWANDHIDE; HELP = View_Lyrics_Panel; TARGET = CONSOLE.pLyric; GROUP = CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric; BITMAP_DEFAULT = g_lyrics.bmp; BITMAP_ACTION = g_lyrics_p.bmp; LEFT = 165; TOP = 1; WIDTH = FIT; HEIGHT = FIT; } } ///////////////////// // Panel: Playlist // ///////////////////// OBJECT pPlaylist : PANEL { TYPE = ALIGNABCD; BRUSH_COLOR = 176,176,176; PEN_COLOR = 176,176,176; VISIBLE = FALSE; LEFT = 20; TOP = 60; WIDTH = 238; HEIGHT = 90; OBJECT tPlaylist : PLAYLIST { TYPE = ALIGNABCD; TARGET = CONSOLE.pPlaylist.pPlaylistScroll.sPlaylistScroll; FONT_NAME = ±ΓΌ­; FONT_COLOR = 44,44,53; FONT_SIZE = 12; BRUSH_COLOR = 176,176,176; PEN_COLOR = 176,176,176; COLOR_ACTIVE = 255,255,255; LEFT = 1; TOP = 1; WIDTH = 212; HEIGHT = 72; } OBJECT sPlaylistScroll : SLIDER { FUNCTION = SCROLLPLAYLIST; TARGET = CONSOLE.pPlaylist.tPlaylist; HELP = Playlist_Scrollbar; TYPE = ALIGNBC; LEFT = 219; TOP = 12; WIDTH = 18; HEIGHT = 63; BRUSH_COLOR = 176,176,176; //PEN_COLOR = 176,176,176; PEN_COLOR = 44,44,53; BITMAP_DEFAULT = sliderv.bmp; BITMAP_ACTION = sliderv_p.bmp; BITMAP_BACKGROUND = p_sliderv.bmp; WAYPOINT = (9,16,0),(9,47,100); VALUE = 0; DIRECTION = VERTICALRECT; } OBJECT bPlaylistScrollUp : BUTTON { TYPE = ALIGNB; FUNCTION = PLAYLISTUP; HELP = Playlist_Scroll_Up; TARGET = CONSOLE.pPlaylist.tPlaylist; BITMAP_DEFAULT = b_listup.bmp; BITMAP_ACTION = b_listup_p.bmp; LEFT = 219; TOP = 0; WIDTH = FIT; HEIGHT = FIT; } OBJECT bPlaylistScrollDown : BUTTON { TYPE = ALIGNC; FUNCTION = PLAYLISTDOWN; HELP = Playlist_Scroll_Down; TARGET = CONSOLE.pPlaylist.tPlaylist; BITMAP_DEFAULT = b_listdown.bmp; BITMAP_ACTION = b_listdown_p.bmp; LEFT = 219; TOP = 77; WIDTH = FIT; HEIGHT = FIT; } OBJECT bMoveUp : BUTTON { TYPE = ALIGND; FUNCTION = PLAYLISTMOVEUP; HELP = Move_Up; TARGET = CONSOLE.pPlaylist.tPlaylist; BITMAP_DEFAULT = b_moveup.bmp; BITMAP_ACTION = b_moveup_p.bmp; LEFT = 2; TOP = 74; WIDTH = FIT; HEIGHT = FIT; } OBJECT bMoveDown : BUTTON { TYPE = ALIGND; FUNCTION = PLAYLISTMOVEDOWN; HELP = Move_Down; TARGET = CONSOLE.pPlaylist.tPlaylist; BITMAP_DEFAULT = b_movedown.bmp; BITMAP_ACTION = b_movedown_p.bmp; LEFT = 20; TOP = 74; WIDTH = FIT; HEIGHT = FIT; } OBJECT bMovePageUp : BUTTON { TYPE = ALIGND; FUNCTION = PLAYLISTMOVEPAGEUP; HELP = Move_Up_One_Page; TARGET = CONSOLE.pPlaylist.tPlaylist; BITMAP_DEFAULT = b_movepageup.bmp; BITMAP_ACTION = b_movepageup_p.bmp; LEFT = 44; TOP = 74; WIDTH = FIT; HEIGHT = FIT; } OBJECT bMovePageDown : BUTTON { TYPE = ALIGND; FUNCTION = PLAYLISTMOVEPAGEDOWN; HELP = Move_Down_One_Page; TARGET = CONSOLE.pPlaylist.tPlaylist; BITMAP_DEFAULT = b_movepagedown.bmp; BITMAP_ACTION = b_movepagedown_p.bmp; LEFT = 62; TOP = 74; WIDTH = FIT; HEIGHT = FIT; } OBJECT bSavePlaylist : BUTTON { TYPE = ALIGND; FUNCTION = SAVEPLAYLIST; HELP = Save_Playlist; BITMAP_DEFAULT = b_save.bmp; BITMAP_ACTION = b_save_p.bmp; LEFT = 90; TOP = 77; WIDTH = FIT; HEIGHT = FIT; } } /////////////////// // Panel: Lyric // /////////////////// OBJECT pLyric : PANEL { TYPE = ALIGNABCD; BRUSH_COLOR = 176,176,176; PEN_COLOR = 176,176,176; VISIBLE = FALSE; LEFT = 20; TOP = 60; WIDTH = 238; HEIGHT = 90; OBJECT tLyric : LYRIC { TYPE = ALIGNABCD; TARGET = CONSOLE.pLyric.sLyricScroll; HELP = Lyrics; FONT_NAME = ±ΓΌ­; FONT_COLOR = 44,44,53; FONT_SIZE = 12; BRUSH_COLOR = 176,176,176; PEN_COLOR = 176,176,176; HIGHLIGHT_COLOR = 200,0,0; // SHADOW_COLOR = 110,146,113; // SHADOW_DEPTH = 1; CELL_HEIGHT = 14; CELL_WIDTH = 14; LEFT = 0; TOP = 0; WIDTH = 212; HEIGHT = 73; } OBJECT bKaraoke : BUTTON { TYPE = DOUBLESTATEBUTTON|ALIGND; FUNCTION = VRSTATE; HELP = Karaoke_On/Off; BITMAP_STATE_A = b_karaoke_off.bmp; BITMAP_STATE_B = b_karaoke_on.bmp; LEFT = 2; TOP = 77; WIDTH = FIT; HEIGHT = FIT; } OBJECT sLyricScroll : SLIDER { FUNCTION = SCROLLLYRIC; TARGET = CONSOLE.pLyric.tLyric; HELP = Lyrics_Scrollbar; TYPE = ALIGNBC; LEFT = 219; TOP = 12; WIDTH = 18; HEIGHT = 63; BRUSH_COLOR = 176,176,176; //PEN_COLOR = 176,176,176; PEN_COLOR = 44,44,53; BITMAP_DEFAULT = sliderv.bmp; BITMAP_ACTION = sliderv_p.bmp; BITMAP_BACKGROUND = p_sliderv.bmp; WAYPOINT = (9,16,0),(9,47,100); VALUE = 0; DIRECTION = VERTICALRECT; } OBJECT bLyricScrollUp : BUTTON { TYPE = ALIGNB; FUNCTION = LYRICUP; HELP = Lyrics_Scroll_Up; TARGET = CONSOLE.pLyric.tLyric; BITMAP_DEFAULT = b_listup.bmp; BITMAP_ACTION = b_listup_p.bmp; LEFT = 219; TOP = 0; WIDTH = FIT; HEIGHT = FIT; } OBJECT bLyricScrollDown : BUTTON { TYPE = ALIGNC; FUNCTION = LYRICDOWN; HELP = Lyrics_Scroll_Down; TARGET = CONSOLE.pLyric.tLyric; BITMAP_DEFAULT = b_listdown.bmp; BITMAP_ACTION = b_listdown_p.bmp; LEFT = 219; TOP = 77; WIDTH = FIT; HEIGHT = FIT; } } ///////////////////// // Panel: Effector // ///////////////////// OBJECT pEffector : PANEL { TYPE = ALIGNABCD; BRUSH_COLOR = 176,176,176; PEN_COLOR = 176,176,176; // VISIBLE = FALSE; LEFT = 20; TOP = 60; WIDTH = 234; HEIGHT = 90; OBJECT dWave : DISPLAY { TYPE = WAVE; HELP = Wave_Display; PEN_COLOR = 100,100,100; BRUSH_COLOR = 176,176,176; LEFT = 3; TOP = 22; WIDTH = 98; HEIGHT = 60; } ///////////// // Sliders // ///////////// OBJECT sVolume : SLIDER { FUNCTION = VOLUME; HELP = Volume_Control; LEFT = 108; TOP = 3; WIDTH = FIT; HEIGHT = FIT; BITMAP_DEFAULT = slider_volume.bmp; BITMAP_ACTION = slider_volume.bmp; BITMAP_BACKGROUND = p_volume.bmp; WAYPOINT = (27,15,200),(27,79,0); VALUE = 100; RESOLUTION = 10; DIRECTION = VERTICALRECT; } OBJECT sPan : SLIDER { FUNCTION = PAN; HELP = Pan_Control; LEFT = 150; TOP = 3; WIDTH = FIT; HEIGHT = FIT; BITMAP_DEFAULT = slider_pan.bmp; BITMAP_ACTION = slider_pan.bmp; BITMAP_BACKGROUND = p_pan.bmp; WAYPOINT = (29,15,+100),(29,79,-100); VALUE = 0; RESOLUTION = 5; DIRECTION = VERTICALRECT; } OBJECT sSpeed : SLIDER { FUNCTION = SPEED; HELP = Speed_Control; LEFT = 196; TOP = 3; WIDTH = FIT; HEIGHT = FIT; BITMAP_DEFAULT = slider_speed.bmp; BITMAP_ACTION = slider_speed.bmp; BITMAP_BACKGROUND = p_speed.bmp; WAYPOINT = (27,15,200),(27,47,100),(27,79,50); VALUE = 100; DIRECTION = VERTICALRECT; } ///////////////// // EQ section // ///////////////// OBJECT uEQ : EQUALIZER { HELP = EQ_Sliders; BRUSH_COLOR = 192,199,192; PEN_COLOR = 0,0,0; COLOR_MAXIMUM = 80,80,80; COLOR_MINIMUM = 180,180,180; COLOR_PREAMP = 0,0,0; LEFT = 4; TOP = 110; WIDTH = 112; HEIGHT = 62; } OBJECT bEQPower : BUTTON { TYPE = DOUBLESTATEBUTTON; FUNCTION = EQSTATE; HELP = EQ_Power_[ON/OFF]; BITMAP_DEFAULT = eq_power_off.bmp; BITMAP_ACTION = eq_power_on.bmp; LEFT = 128; TOP = 120; WIDTH = FIT; HEIGHT = FIT; } OBJECT bEQReset : BUTTON { FUNCTION = EQRESET; HELP = Reset_EQ_Sliders; BITMAP_DEFAULT = eq_reset.bmp; BITMAP_ACTION = eq_reset_p.bmp; LEFT = 185; TOP = 120; WIDTH = FIT; HEIGHT = FIT; } /////////////////////////// // Preset Group Buttons // /////////////////////////// OBJECT pPreset : PANEL { TYPE = BITMAP; BITMAP_DEFAULT = eq_preset.bmp; LEFT = 131; TOP = 142; WIDTH = FIT; HEIGHT = FIT; OBJECT bSet0 : BUTTON { TYPE = GROUPBUTTON; FUNCTION = EQLOADSETA; GROUP = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3; HELP = Preset_A; BITMAP_DEFAULT = eq_preseta.bmp; BITMAP_ACTION = eq_preseta_p.bmp; LEFT = 5; TOP = 8; WIDTH = FIT; HEIGHT = FIT; } OBJECT bSet1 : BUTTON { TYPE = GROUPBUTTON; FUNCTION = EQLOADSETB; GROUP = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3; HELP = Preset_B; BITMAP_DEFAULT = eq_presetb.bmp; BITMAP_ACTION = eq_presetb_p.bmp; LEFT = 29; TOP = 8; WIDTH = FIT; HEIGHT = FIT; } OBJECT bSet2 : BUTTON { TYPE = GROUPBUTTON; FUNCTION = EQLOADSETC; GROUP = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3; HELP = Preset_C; BITMAP_DEFAULT = eq_presetc.bmp; BITMAP_ACTION = eq_presetc_p.bmp; LEFT = 53; TOP = 8; WIDTH = FIT; HEIGHT = FIT; } OBJECT bSet3 : BUTTON { TYPE = GROUPBUTTON; FUNCTION = EQLOADSETD; GROUP = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3; HELP = Preset_D; BITMAP_DEFAULT = eq_presetd.bmp; BITMAP_ACTION = eq_presetd_p.bmp; LEFT = 77; TOP = 8; WIDTH = FIT; HEIGHT = FIT; } } /////////////////////// // Special Effects // /////////////////////// OBJECT pEQSpecialEffect: PANEL { TYPE = BITMAP; BITMAP_DEFAULT = eq_specialeffect.bmp; LEFT = 15; TOP = 182; WIDTH = FIT; HEIGHT = FIT; OBJECT bTechno : BUTTON { TYPE = TRIPLESTATEBUTTON; FUNCTION = TESTATE; HELP = Techno_Enhancer; BITMAP_STATE_A = eq_techno.bmp; BITMAP_STATE_B = eq_techno_1.bmp; BITMAP_STATE_C = eq_techno_2.bmp; LEFT = 104; TOP = 9; WIDTH = FIT; HEIGHT = FIT; } OBJECT bCrystal : BUTTON { TYPE = DOUBLESTATEBUTTON; FUNCTION = CRSTATE; HELP = Crystalizer; BITMAP_STATE_A = eq_crystal.bmp; BITMAP_STATE_B = eq_crystal_p.bmp; LEFT = 11; TOP = 9; WIDTH = FIT; HEIGHT = FIT; } OBJECT bVocal : BUTTON { TYPE = DOUBLESTATEBUTTON; FUNCTION = VRSTATE; HELP = Vocal_Reducer; BITMAP_STATE_A = eq_vocal.bmp; BITMAP_STATE_B = eq_vocal_p.bmp; LEFT = 11; TOP = 22; WIDTH = FIT; HEIGHT = FIT; } OBJECT bWide : BUTTON { TYPE = DOUBLESTATEBUTTON; FUNCTION = WSSTATE; HELP = Wide_Stereo; BITMAP_STATE_A = eq_wide.bmp; BITMAP_STATE_B = eq_wide_p.bmp; LEFT = 104; TOP = 22; WIDTH = FIT; HEIGHT = FIT; } } } }